WARRIORS: LEGENDS OF TROY – MCM MEMORABILIA NOV ’10 SHIELD ATTACKS & FINISHERS

Here’s another video from the Warriors: Legends of Troy Memorabilia demo.  As I wrote about in my previous two blogs the flow of the combat in Warriors: Legends of Troy is changed from an normal Musou game by the addition of shields and Finisher moves to the mix.

In the video below I wanted to show how those two system interact to make taking down a group of enemies more dramatic than what you would see in past Musou games.  In this video I am using the slash, slash, slash, shield (X) attack string which finishes with a round kick that unleashes a ‘force-wave’ (sorry do not have a better name for it yet) which breaks the guard of the shield-holding enemies and allows Achilles to use this Finisher moves.

As you can see the Finisher moves animation depend on Achilles distance and orientation to the enemy when pressing Triangle.  Up close you can see that Achilles stabs them through the neck while when he is far away he does a flying slitting of the throat.  Their are other variations of Finisher that are not shown in this video – personally I like the one where he gets behind his enemy and stabs them in the back.

You can see from the video that if you successfully manage a Finisher you can sometimes unleash another ‘force-wave’ that drops the enemy’s guard again and allows you to use another Finisher.  At the moment I am not sure what causes the ‘force-wave’ to be combo’d after the Finisher.

The group of enemies in the video are eliminated very precisely in the video.  Achilles first Finisher instantly kills the Officer of the squad then having broken the grunts morale he can use Finishers and slashes to kills off the the rest.  I hope you can see what I mean when I say the flow of the battle is not what you would see in a normal Musou game.

Anyway here is the video:

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3 responses to “WARRIORS: LEGENDS OF TROY – MCM MEMORABILIA NOV ’10 SHIELD ATTACKS & FINISHERS

  1. Can’t see the video >.<

  2. Pingback: Warriors: Legends of Troy Demo – Environment Checking « Insp. Chin's Blog

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