I haven’t posted about Warriors: Legends of Troy (WLOT) recently, largely as there has been no new information…
However, buried within yesterday’s new screenshot release from Tecmo Koei was a couple of interesting tidbits that explain part of how the character growth/level-up system in this game is tied to its item system.
In the above screen you can see the status screen/grid for WLOT’s main-man: Achilles. To the left we can see his stats grouped into Health, Fury, Quick Attack, Focused Attack and Stun Attack (presumably this means shield strike?). I like the way the attacks are ‘bar-based’ rather than just represented as numbers as this makes the game a little less abstract/’RPG-ish’.
In the middle of the screen we can see the item grid itself and on the right we can see a selection of items that that Achilles can equip. In this image he is equipping the Gem of Bellerophontes which unlocks a ‘Focused Attack Combo 3’ for him – square, square, square, triangle.
The Gem of Bellerophontes takes up 2 horizontal blocks and in 5 x 7 grid. In the above image we can also see items of other shapes and sizes. This suggests that players will have to manage their item grid space effectively and use mix of items tailored to their playing style – it’s unlikely that they will be able to fit every item into the grid.
This item grid is important as it fits into WLOT’s overall theme of being a more strategic Musou game. It looks like character growth will not be completely linear (the-longer-you-play-it-the-more-powerful-you-get) but players will have to put some thought into which items are the most effective to equip to their item grid. Hopefully it will not just be a case of there being a ‘best’ line up of items and different players will be free to explore different selection patterns.
Dynasty Warriors: Strikeforce did quite a good job towards a non-linear character growth system via it’s chi, orb and weapon matrix – hopefully WLOT will go even further.
In the above screen you can see that like many other Musou games WLOT will have a shop where players can purchase upgrades for their character – in this case new items.
Important information to glean from this screen is that players can actually upgrade the size of their item grid – allowing more space for equipping items.
We can also see that more expensive items such as ‘Foreign Soil’ take up large blocks of space in the grid – in this case 2 x 3. This suggests that players will have to select their items carefully and may only be able to have 2 or 3 ‘big’ items per grid.
Also it looks like players can stock multiple copies of the same item. This either means that effects will be ‘stackable’ or items are going to wear out over time…this adds another little layer of depth to things.
One other thing I like is that WLOT’s items also add a little texture to the back story of the game. For example the aforementioned Gem of Bellerophontes: a quick google search showed me that Bellerophontes was a legendary Greek hero that not only tamed a pegasus but also defeated a chimera.
That’s it for this little WLOT update – I think this item system looks quite promising and non-linear character growth is definitely a good upgrade for a Musou game. Hopefully we should see more of the game revealed soon.